Tutorial
Three.js architecture effects guide
Chapter 1 free: scaffold a scrubable clock tower. Later: real vs fake build, custom simple buildings, honest verification (paid).
Chapter 1 · Scaffold first: see a tower that can grow
Plain talk: some demos glue a photo on cardboard; this Skill wants real parts assembling on a shared build clock—and you can scrub backward.
This chapter: install → scaffold → orbit once and scrub build progress.
Free package; need Node.js 22.13+, npm, WebGL2 browser. No API key.
Where people get stuck
- Node too old;
- Target folder already exists → scaffold refuses;
- Page loads but they never scrub progress and think it’s broken.
1. Install the Skill
- SkillBazaar → free download “Three.js architecture effects.”
- Unzip to skills; confirm
SKILL.md,scripts/scaffold.mjs,assets/starter/,references/. - New chat;
@threejs-architecture-effectsif needed.
2. Minimal commands
node ~/.cursor/skills/threejs-architecture-effects/scripts/scaffold.mjs ./my-building
cd ./my-building
npm ci
npm run dev
Notes: existing target dir is rejected; scaffold only copies starter—it won’t npm install or start the server for you.
3. Checklist
- Dev URL opens; you can orbit (including back / under eaves)
- Build 0→1 plays; pause/scrub works; scrub again still correct
- Finished look isn’t “whole-floor scale” or “alpha fade walls”
- Starter is a reference, not a museum mandate
Scroll down for construction semantics, custom simple buildings, verification & stats.
Unlock later chapters
Chapter 1 is fully free. Pay to continue with layout rules and advanced steps. (¥1.90)
- Coming up
- Chapter 2 · Construction semantics: building vs theater
- Chapter 3 · Verification, honest stats, MIT